Game Discription
FIRST Stronghold is played by two alliances of three teams each. Alliances compete against each other to breach their opponents’ defenses, known as outer works, and capture their tower. They score points by crossing elements of their opponents’ outer works, scoring boulders in their opponents’ tower goals, and surrounding and scaling their opponents’ tower itself.
Official Game Rules
FIRST STRONGHOLD is played on a 27 ft. by 54 ft. field. Each alliance commands one tower, five defenses, and a ‘secret passage’ which allows their robots to restock on ammunition, called boulders. One defense in each alliance’s set of five, the low bar, is a permanent part of the field. Three defenses are selected strategically by the alliance prior to the start of their match. The final defense changes periodically by audience selection.
Each FIRST STRONGHOLD match begins with a 15-second autonomous period in which robots operate independently of human control. During this period, robots attempt to cross opposing defenses and score in the opposing tower.
Auto Point Values:
- Reaching a defense – Value: 2
- Crossing a defense – Value: 10
- Boulder in a low tower goal – Value: 5
- Boulder in a high tower goal – Value: 10
During the remaining 2 minutes and 15 seconds of the match, called the teleop period, robots are controlled by student drivers from behind their castle wall at the end of the field. Teams on an alliance work together to cross defenses, weaken the opposing tower by scoring boulders in it, and finally surround, scale and capture the tower.
Teleop Point Values:
- Crossing a defense – Value: 5
- Boulder in a low tower goal – Value: 2
- Boulder in a high tower goal – Value: 5
- Challenging the tower (per Robot) – Value: 5
- Scaling the tower (per Robot) – Value: 15
Alliances are ranked by a combination of their Win-Loss-Tie record, breach success, and tower capture success. A win is determined by comparing total match points between alliances at the end of the match and earns an alliance two ranking points. Ties earn an alliance one ranking point. Capturing an opponents’ tower at the end of the match earns each team on the alliance one ranking point. Breaching an opponents’ outer works by crossing four of the five defenses twice earns an additional ranking point.
Our Robot
General Robot
We would love for you to meet our 2016 robot: Theia! This year’s challenge pushed the team to rethink compatibility and reliability for our robot. A pivoting roller-bar intake feeds a pneumatic powered catapult that utilizes our powerful camera system to shoot with accuracy. The robot is equipped with an eight-wheel chain powered drive that can overcome any defense with ease, while easily passing under the low bar. All together, Theia employs its strengths to be the smallest robot with the biggest ideas and breakthroughs the team has ever built
Basic Abilities
Autonomous
- Can only cross all terrain defenses
- Shoot high goal
- Shoot low goal
Tele-op
- Can cross all defenses except for the drawbridge (assistance needed)
- Shoot high goal
- Shoot low goal
Robot Details
Height: 15.75”
Width: 22”
Depth: 38”
Weight: ~92.1 lbs
Programming
- Extensive camera system used for tower goal
- Pick-up controlled by magnetic encoder to determine position
Drive System
- Eight-wheel
- Four 8” pneumatic, four 4” versa
- Top speed of 10 ft/sec
- Stability and ease while crossing defenses
Shooter
- Compact catapult design
- Powered by two pneumatic cylinders
- Consistent, fixed speed
Pick-Up
- Pivoting beater-bar intake
- Lighweight, folds into robot
- Ensures ball security
- Outfeed to low goal
Our Success
2016 Wisconsin Regional
From March 23rd to March 26th, we attended the 2016 Wisconsin Regional in Milwaukee, WI. We finished 6th seed and were eliminated in the quarterfinals. We also won the Judge’s Award.
2016 Midwest Regional
From March 31st to April 2nd, we attended the 2016 Midwest Regional in Chicago, IL. We finished 8th seed and were eliminated in the semifinals. We also won the Underwriters Laboratories Industrial Safety Award.